Credits Team S2. HDDevelopment Status In Progress. Sonic the Hedgehog 2 HD S2. HD is an ambitious fangame begun by a group of people who wanted to create a remake of Sonic the Hedgehog 2, with high definition HD graphics and remixed music while strictly preserving the original gameplay which continues to set standards to this day. The scope of S2. HD has increased since its inception originally intended as a straight vector redraw of the original shapes and colours, with artists and animators taking liberties with additional detail, animations, effects, and storytelling elements. Current Staff Members. Project Management. Programmers. Animators. Artists. Musicians. Social Media. Previous Staff. Screenshots. Sonic 2 HD Alpha Title Screen. Sonic 2 HD Alpha EHZ 1. Sonic 2 HD Alpha EHZ 2. Sonic 2 HD Alpha EHZ 3. E6Ry1X335N4/hqdefault.jpg' alt='Sonic 3 Remastered Prototype Download Game' title='Sonic 3 Remastered Prototype Download Game' />Sonic 2 HD Tech Demo 1 Title Screen. Sonic 2 HD Tech Demo 1 Test Level. Sonic 2 HD Logo. History. The beginning. The idea of creating a high definition version of Segas classic Sonic the Hedgehog 2 first appeared on a website called Alchemist Defined. An artist calling himself Billy had drawn detailed piece of artwork depicting Sonic about to fight the final boss of the game in the Death Egg Zone. The low resolution sprites were brought to life in this recreation both the background and the characters had been completely remastered. A number of video gaming websites quickly discovered the image and were soon showing it off on their homepages. Sonic Adventure Sonikkuadobench is a video game created by Sonic Team and. As you play the game, you need to watch your reputation level, which represents your standing in the community, and your soul level, which represents your piousness. Cheatbook your source for Cheats, Video game Cheat Codes and Game Hints, Walkthroughs, FAQ, Games Trainer, Games Guides, Secrets, cheatsbook. Sonic the Hedgehog is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America. GameTrailers is your destination to see official trailers first. Powered by IGN, you can expect to see worldfirst exclusive gameplay and the hottest new tra. Sonic CD is a 1993 sidescrolling platform video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for the Sega CD. The question had been posed What would Sonic 2 look like in high definition. The Sonic Retro community had always taken a keen interest in all things related to Sonics classical era. On December 6th 2. Athelstone found Billys image and excitedly posted it in the General discussion forums, while asking the very same question what would it be like The thread was soon moved to the Creative Works section of the forum. Three months later, on March 8th 2. Sonic Retro called Vangar created a discussion thread asking for a game engine he could use to start work on such a project soon after, interest in the thread exploded. Many members of the community quickly began to post concept images of what the game ought to look like. In the beginning, fans would merely apply graphical filters to the original low resolution graphics. You are probably having trouble playing Call of Duty Modern Warfare 2 with your gamepad or joystick. Pinnacle Game Profiler can solve all your controller problems. Includes downloads, cheats, reviews, and articles. Sonic the Hedgehog 2 HD S2HD is an ambitious fangame begun by a group of people who wanted to create a remake of Sonic the Hedgehog 2, with high. A member called Yarharhar then posted an image of a completely remastered Sonic, along with a method describing how he had created it. It was not long until a member of the community called Vincent was so inspired by Yarharhars effort, that he took it upon himself to begin remastering a whole set of Sonics character frames. Sonic 2 HD had officially begun. Finding the engine. However, the most difficult tasks still lay ahead of the project. How would the project be organized to achieve this goal What game engine would be used to make it a realityOne possibility was to use a modified Genesis emulator, which would display the graphics from the original game ROM in high definition. After some debate, it was decided that any emulator, no matter how tweaked, would be far too limiting for the project. Reasons for the decision included the bugs and slow downs from the original game, problems that would be replicated rather than fixed and improved upon. The project also required room to expand beyond the original title. One of the more appealing possibilities was to use a custom made engine that had already been created. A member of the community called Taxman had already created a popular Sonic engine called Retro Sonic. Unfortunately, the physics in his engine were not yet close enough to the original Genesis series for it to be used despite the fact that Taxmans engine boasted an incredibly impressive level development kit for designing original Sonic levels. It was likely that Taxman would eventually perfect the physics in his engine but rather than wait for him to accomplish this, the community was anxious for the Sonic 2 HD project to move forward. Soon after the staffs initiation, a staff team had been formed. Since Vincent had already remastered many of Sonics frames, he became the project leader and the lead artist. A member called SANi. K had even created an online database, which allowed contributors to upload all of their artwork, while members Athelstone and Blue Streak coordinated some of the communitys contributions while giving suggestions and guidance to other project staff. Eventually, the administrators of Sonic Retro granted us our own community forum for the Sonic 2 HD project but the project still lacked an engine. Members of the community were starting to cast doubt upon the project without a platform to run on, would it ever become a reality In answer to this, a long running member of the community called LOst privately informed the project staff that he had already been developing his own engine for a number of years and would like to be a part of the project. The staff were astounded at the accuracy of his physics, since they were based upon Sonic 3 the game responsible for fixing many of the bugs present in Sonic 2s physics. Sonic 2 HD finally had an engine, but its growing pains were far from over. Arrivals and departures. During the summer of 2. Blue Streak and Athelstone ran into a series of life events that prevented them from being as active with the project as they had been earlier on. At roughly the same time, a new member called Canned Karma had come across the forums, and began to suggest ways to coordinate the many contributions the project was seeing. Shortly thereafter, he was invited by the staff to hold a position as the official community contributions manager. Contributors Woot, Exodus, and Flare had all created appropriate artwork for the project over the course of the previous weeks, and were also asked to join the staff as official artists. This could not have come at a better time, as the staff had been planning all summer long to have the first functional technical demo of S2. HD ready by early fall. On September 1. 5th, 2. Sonic 2 HD was released. The Tech Demo was a milestone for the project in more than one way. Not only did it demonstrate the commitment the newly gathered staff had to the project, but it exploded across the internet, garnering massive page hits for the Sonic Retro servers as well as being prominently featured on popular gaming blogs like Kotaku. Cm200 Programming Software. While the Tech Demo was a success for the S2. HD staff, there was a vast amount of work to be done behind the scenes. Staff artist Deathof. Rats, had almost completely dropped off the scene, leaving behind many tile breaks that had only been cobbled into working fashion at the last minute. Similarly, the main artists responsible for the games badnik assets up to that point, Trunks and Drox had also begun to move away from the project. Until the following year, artists came and went, gradually contributing both level assets and badnik artwork, but none had shown the dedication and passion toward the project sought after by the staff for a member to hold a position on it. In January of 2. 00. S2. HD began. A new member called scanline. S2. HD before any promotional material for the project had even been considered. With his background in illustration and animation, a few months later he would accept a position as the staff visuals animation director. In the same spirit, a new level artist was found in a member named Sciz who had also shown a high level of interest in the project and had begun to work exclusively on the projects level art, ranging from tilework to level sprites. When the well debated ring was once again brought to the foreground in the spring, two new members of Sonic Retro, Tyrant. Wave and Gambit arrived almost simultaneously and began creating the best 3. D renders of the ring yet seen.