Other than Telekinesis which is generally not considered a power discipline and Divination though one artifact does allow you to take it, you have access to most of the base rulebook disciplines, including Telepathy and Malefic Daemonology. Traitors Hate helped out further by giving Chaos copypastes of the Astartes powers from Angel of Death. Unlike the Loyalists, your casters have the option to go up to Mastery Level 3 or even Mastery Level 4 for one of them, and you have the single most powerful psyker in 4. Magnus the Red. Instead of the Psychic Hood, the Spell Familiar is a fairly cheap upgrade that lets you re roll failed Psychic Tests. So not only can you throw down more Warp Charge than a loyalist army, but you can make each one count for more. Exotic Generalists Chaos Marines have trouble shooter units that can plug into multiple different roles at once. The Heldrake blends the line between an aerial interceptor and ground attack aircraft, potentially doing both at once, while the Obliterator is always guaranteed to have the right gun for the right job, while being able to smash things in a pinch. Even the humble Rhino gets a few tricks up its sleeve in a Chaos army, with additional equipment options letting it deny Overwatch or serve as fire support. Marks and Icons Chaos Gods Chaos Space Marines can be marked to be stronger, faster, tougher, or trickier than their Loyalist brethren at a cost. Some of these bonuses are costly for what they are, and in several cases Loyalists can arguably do it better, but some of them let you do things other armies cant quite do. Unconventional Alliance opportunities Chaos Space Marines are one of the only armies besides Renegades and Heretics or Daemonkin that is Battle Brothers with Chaos Daemons and Renegade Knights, and this does allow for some unique power combinations between the two. Theyre also Allies of Convenience with Necrons, and are the only faction that is Allies of Convenience with Orks. Apocalypse Youre better than the loyalists in Apocalypse games because you get fucking Titans and lots of sweet Forgeworld loving in the form of flyers and Daemon Engines. No more missed important software updates UpdateStar 11 lets you stay up to date and secure with the software on your computer. The Astra Militarum, also known as the Imperial Guard in colloquial Low Gothic, is the largest. Chaos Space Marines are the main antagonist of the Warhammer 40,000 setting with the Horus Heresy arguably being the most pivotal moment of 40ks timeline. Thank you for your continued support of Deadspin. Enjoy the weekend. Online payment facility Other Payment Options Home Businesses, Agents and Trade Professionals Cargo support, trade and goods Paying invoices to the. Youre part of the Apocalypse Quintet along with the Imperial Guard, Eldar, Orks, and Tyranids, to which all other apocalypse armies are measured against. Be warned, you are comparatively lacking in long ranged heavy artillery, so even in Apocalypse, your dish is best served by getting close to RIP AND TEAR. The current Chaos Space Marine codex book is the oldest in current use, and it shows. The fluff and art are top tier, but the rules in it are clearly written for another age one without grav and knights all over the place. Make no mistake youll be fighting an uphill battle all the way in every game if you try to run a CSM army as just a CAD with just the rules in that book and thats just in CASUAL games. There is a good reason why an Ork, Tyranid, and CSM players arguing who has the worst codex is a popular online cliche. Luckily, as of the end of 2. CSMs have finally gotten a boost in the form of powerful and varied if spammy and often overcosted andor tactically infexible formations that can be found in the Traitor Legions supplement. Most of the issues have generally come from Chaos being compared to loyalist Space Marines and their many variants. Among them are. They Shall Know Fear Unlike vanilla Space Marines, you dont get And They Shall Know No Fear. Considering the advantages of ATSKNF are four fold Auto pass Fear checks, immune to being destroyed by sweeping advance, auto regroup regardless of how many models you have left, and suffer no moveshoot penalties after regrouping, the regular Chaos Marines are in an unenviable position point for point.